Ftl star wars mod2/18/2023 ![]() ![]() Psi > Jump > Wormhole 3 > Hyper 3 > Warp 3> Wormhole 2 > … all the way down to none. Researching multiple theories will help you get a drive faster, but your first may not be your starting choice.Ģ STL drives, starting chemical thrusters for 0.5c for science and colony ships, and later fusion powered ion thrusters that move all ships at just under c.Ĭolony ship maintenance reduced to 1 energy per month.įTL Mapmode: Based on Birdy’s work, shows the highest FTL technology researched in each empire. ![]() No FTL at start, you must research physics labs to get your first practical drive.Īll FTL types are available for research. Advanced start AIs already did so many years ago & their colonies are well established. ![]() In the meantime, conventional and now ion based thrusters allow ships to set out on multi-year voyages (similar to warp drive but only ~10% as fast) prior to discovery of FTL. Exploiting your home system is much more important than in vanilla. Practical drives must be researched & retrofitted before ships can leave their starting systems. All empires except fallen start with no FTL, only 1 of 3 theories. Start Stellaris in the early days of space travel, when FTL is merely theoretical & a practical drive system has yet to be concieved. ![]()
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